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Originally I was hesitant to write anything about this game, as I was afraid it would be ethically unsound. The reason for that is that I admire many first-person shooters made by Electronic Arts, and I’d like to program for EA in the future. Because of this, I was afraid that I would have bias that would affect my opinion towards the game. This is still the reason why I refuse to write a formal review for either Battlefield 1 or Titanfall 2. However, after a substantial amount of time with the game, I felt it necessary to write something about it, and due to my experience with the franchise, and due to the fact that I am not yet officially (or unofficially) affiliated with EA, I hope that I am allowed my own opinion on it, and I hope that I’m allowed an audience to express this opinion to, because I’m not someone who blindly agrees to every decision a company makes just because they made some games that I like.
The truth is, I have been a huge Battlefield fan for about eight years. I own every game in the franchise omit Vietnam and 2, and I’ve played quite a few of them for weeks worth of time. I really love the franchise, and up until this year with this game, I’ve actually been slightly critical towards it, much like a parent with high expectations is to his/her child when the child makes a mistake.
Though I have played most of the classics, most of my first experience with Battlefield has been during the Frostbite Generation (2008-2010), and even with nostalgia taken out of the equation, I consider the games in this generation of Battlefield to be the gold standard.
The first Battlefield: Bad Company is my favorite first person shooter ever, with large, beautiful environments, vehicle-based gameplay, tactical destruction, and solid gunplay. It also has a beautiful campaign, intense and fun with a good humor element. Bad Company 2 had better multiplayer but a worse campaign, and ended up being a good, honest sequel to Bad Company. 1943 and Bad Company 2 Vietnam were also really cool, especially since I love historical shooters for the setting and the more challenging gunplay.
It sorta went downhill from there though. Battlefield 3 was a weak release, because even though it had jets and a fast pace, it lacked everything that made the Bad Company games so great. Most maps focused on close quarters gameplay and there was almost no destruction. The campaign was also kinda lackluster, and sometimes even annoying to play through. Battlefield 4 fixed these problems and I liked it much more, but it still wasn’t up there with the games that I enjoyed playing back in 2010. Battlefield Hardline was basically Battlefield 4 but with worse weapon balance and worse maps, and not much can be said about it besides that.
After the release of Battlefield 3, 4, and Hardline, I was left wanting more. I longed for a campaign with open environments and a fun story. I longed for a multiplayer with beautiful environments and tactical destruction. I longed for a game that I could play with all of my friends. Like most other Battlefield players, I wanted a Bad Company 3. I even sent a list of reasons why we liked Bad Company 3 to EA, as DICE has been on record saying that they don’t know why fans liked the Bad Company games so much. Though I loved the title characters, I just wanted a game that played similarly to their games.
When Battlefield 1 was announced, and gameplay was shown, I was super hopeful. Large environments and destruction were clearly visible, and the World War I era meant gunplay was going to be super interesting. When information was revealed about the campaign, I became even more hopeful! Thankfully, my hopes were confirmed when I picked it up, and it ended up being really good! And, in a gaming year dominated by the first-person shooter genre, I believe that it is the best of all of them. However, like any game of course, even the ones that are nominated for “game of the year” awards, it isn’t perfect.
As a Battlefield Veteran, I have many, many things to say about this game, both good and bad. There are a lot of things that I believe deserve praise, and some issues that I feel need to be addressed. Hopefully I can cover everything. I won’t cover the presentation, because the quality of the graphics and sound should be noticeable from the trailers and gameplay videos.
As you may or may not know, I like to play the campaign 100% before stepping into the multiplayer. Campaigns play a big role in helping me determine the overall quality of the game. I had high expectations for this thing. Did this campaign meet them?
More or less.
The campaign’s really, really good. However, it isn’t Bad Company good and it does have a few flaws. Let’s look over it in detail.
First off, the main gimmick of this campaign is that it’s split into five different stories (if we’re not counting the intro sequence). I think this is really cool, as it allows us to visit many different environments and view many different sides of the war! And despite the variety, every story is well made and all the characters are believable and likeable. There isn’t much humor, but given the setting, it’s probably for the best.
All of the levels are mostly based on sections of maps from the multiplayer, and some were purpose-built for vehicle use (either for you or the enemy). As a result the levels are very open, just the way I like them. The destruction is also on point, with you being able to reduce large structures to rubble, tear down houses, and even cause craters in the ground!
So it seems then, that this campaign contains everything that I consider to be essential in a Battlefield campaign: good story, fun characters, large and beautiful environments, vehicle gameplay, and large-scale destruction! The game is also decently challenging while rarely being annoying on hard mode! Nice! In some ways, it’s an extended tutorial for multiplayer, but that’s good; it helps less experienced players and it’s still very fun.
One other thing they added are challenges: each level has a few of them, usually destroying certain structures, getting kills with a certain weapon or gadget, or going through a segment stealthily. All of these are fun little distractions which lengthen the campaign a bit. I’d attempt a few of them during my first run and then do the rest on easy mode. You can unlock multiplayer weapon skins for completing all of these challenges, as well as codex entries (we’ll get to that later).
The only problem I had with challenges were the field journal challenges. Fetch quests are not fun for me and this was no exception. First time I played through this I only found a few, and after completing the rest of the challenges I just thought I’d save myself the trouble and consult a YouTube video.There were really two more issues I had with the campaign:
First, they got rid of weapon storage. In BC2, BF4, and BFH, you could collect weapons and then customize your loadout (and maybe even put attachments on weapons too), so that you could play each level with your preferred loadout. This is not possible in Battlefield 1. The closest thing to this is are small areas that have weapons in crates. You can usually get cool things in there, but it’d be really cool to customize your loadout.
The final problem I’ve had with it is its length. It took me longer to complete Bad Company 2 on my first run than it took me to complete Battlefield 1 completely. And I had college to worry about while playing Battlefield 1! It seems that more AAA FPS campaigns are suffering from a length problem… truly saddening.
Overall, though the campaign has a few quirks, it’s pretty much everything I asked for. They just need to make it longer and add just a few more features and it’d be perfect! Maybe DICE will do that when they bring my favorite four soldiers back…
California’s public schooling did a very good job at teaching me about World War I.
“DURR… LUSITANIA. T-TRENCHES! MUSTARD GAS!” *plays One by Metallica to the class* (this was an AP class by the way)
Thankfully for me, DICE seems to have me covered. First off, they put in a few facts into the loading screen! For those of us who unfortunately have to play on consoles, they can spend a good ten minutes reading these facts waiting for the game to load!
The game also includes a set of “codex entries”. Unlocked by completing challenges in the campaign and in multiplayer, they provide a few paragraphs of detail regarding whatever subject the codex entry is about. These could be about weapons, vehicles, tactics, belligerent factions, and even famous figures! There are 198 of these to unlock, so that’s a decent amount of reading for all of those wannabe history buffs who may be playing this game!
Speaking of multiplayer challenges:
Medals were actually executed very poorly in this game and I have no theories as to why DICE did what they did with them.
In this game medals are more like the assignments that were given to premium players in Battlefields 3 and 4 where you would complete a set of 3-5 challenges and get a weapon or a dog tag as a reward. However, this time it’s an XP boost instead of a weapon. This sounds good, however, there are four problems I have with them:
There are very few medals, 34 of them to be exact as of me writing this. Considering how much DICE put into the game, I think it should have been easy for them to come up with more.
You have to do a set of challenges in order. I hate this because in some challenges you end up doing later parts during the part that you’re trying to do, and sometimes you prefer to do challenges in a different order anyways. Take, for example, the “Order of the Iron Star”. First, you have to get 20 kills as an Assault. Then you must get 10 kills with three different gadgets each in an order, before finally just getting a 5 kill streak with the class. The first and last parts are simple enough, but the second, third, and fourth are tough, since it may be hard to deliver the finishing blow on a vehicle if other Assaults are attacking it as well (and going solo against a tank is in most cases suicide), and getting kills with these gadgets against infantry is very annoying.
You can only do one medal at a time. If you want to complete a medal, you actually have to choose the medal. This means that you can’t earn progress towards multiple medals at a time like the previous games, which sorta just artificially increases the life of each medal, which is annoying.
THEY’RE TIMED. During a week, you can only choose from five medals to work towards. The week after that they’re swapped with new medals, and the progress that you’ve made towards any incomplete medals is deleted. This makes the second and the third problems much more infuriating than they already are.
The decision to implement this medal system into the game was a boneheaded one and I have choice words for the designer(s) who came up with this system.
Believe it or not, this is only the second game in the Battlefield series where you can play as Germans (unless you count the European Union faction in Battlefield 2 and Battlefield 2142). Other factions in the Central Powers include the Ottomans and the Austro-Hungarians, and on the Allied Powers we have the Americans, the British, and the Italians. That’s six playable factions, each with their own player models (which are very well done), which I think is impressive, considering that in most military FPSs we’ve received recently, you only get two (occasionally four) factions. All of them are great, however my two favorites, purely in terms of aesthetics, are the Americans and the Austro-Hungarians. Sure, there may potentially be some bias because I’m a proud American, but the helmet on the American Support Class is just so badass!
If you read my beginner’s guide to Battlefield, you’ll already know the basics of the classes, each with their large supply of gadgets to pick from. Things have changed slightly since the alpha and beta stages of the game, so I thought I’d just give a quick summary of how to play each class, with their default unlocked gadgets:
Assault: Blast people in the face with your submachine gun or shotgun at close range. Find vehicles and light them up like a joint with your choice of dynamite, AT rocket shells, or AT grenades.
Medic: Dispatch your foes with your semi-automatic rifle from medium-long range. Heal your teammates with your first aid kit and stab them with your syringe whenever they die to bring them back. It’s a thankless job, but it wins games (especially since revives can take away points from the enemy or add tickets depending on the mode) and it’s actually my favorite class to play.
Support: Provide sustained fire with your machine gun from medium-short range. Provide ammo to your team, repair vehicles, and/or rain hell on your enemies with mortars.
Scout: Pick off your hopeless opposition with your bolt-action rifle from long range. Use your flare gun to highlight enemies and your K-bullets to annoy vehicles.
Tanker: Drive a tank. On foot you carry a carbine and can repair vehicles or blow them away with an AT grenade. Available when you spawn in a tank.
Pilot: Fly a plane. On foot you carry a carbine and can repair vehicles or spot enemies with a flare gun. Available when you spawn in a plane.
Cavalry: Ride a horse. On foot you carry a lever-action rifle and can throw both health and ammo to friendlies. Available when you spawn in a horse.
Elite Classes: These are the Flame Trooper (carries a flamethrower and wears a gas mask), the Sentry (carries a overpowered SMG or MG and wears heavy armor), and the Tank Hunter (carries an anti-tank rifle and a sawed-off shotgun). All of these are pickups, and all are extremely fun to play.
I think BF1’s classes were handled well in terms of matching weapons with equipment. I find all of the classes fun to play, except for Support, and I find it fun to switch between the classes to fit each situation.
One thing I don’t like about the classes is the ranking up of separate classes to receive certain weapons. This has been done in previous games in the series, but I don’t like how hard it is this time around. For the main four (Assault, Medic, Support, and Scout), all of the gadgets are available to purchase from the start (using War Bonds, the in-game currency, which you receive by leveling up), and a small set of weapons and almost all of the pistols are available to buy from the start. From there you can unlock more weapons by leveling up the class to rank 1, 2, and 3, get nothing in ranks 4-9, and then get one class weapon and one pistol at rank 10.
I find it weird that there’s nothing available to unlock in ranks 4-9 and I also don’t like that it takes very long to level up each time, as a lot of experience points are required. My suggestion for this is to occasionally grind in Team Deathmatch and Domination, as if you’re good with your kit you can score quite a few kills. With the Tanker and Pilot, you get some extra guns at Rank 10, and I find that a bit worse as spawning in a tank or a plane isn’t always guaranteed and after your vehicle is destroyed the base classes aren’t extremely effective.
This game has a decent selection of weapons. Some were extremely common in the war (especially the bolt-action rifles), some were prototype weapons (such as the Cei-Rigotti, which is one of the first ever assault rifles), and some were used late in the war and saw more service during World War II (such as the M1918 Browning Automatic Rifle). All are fun to use. These weapons are divided into variants, each of them with their own benefits, most of them separated in rank required to purchase. Here are some of my favorites, from a gameplay standpoint:
Automatico M1918 Trench: My favorite submachine gun in the game, this thing melts faces with a very accurate hipfire and a blistering fire rate.
Hellriegel 1915 Factory: Considered by a few to be the best gun in the Assault class, you get this at Assault Rank 10. Its main features are a solid fire rate, a large drum magazine, and a lack of recoil that makes it very accurate.
Mondragon Storm: This Mexican semi-automatic rifle is powerful and accurate with a fast reload time, perfect for a medic that fights on the front.
Selbstlader M1916 Marksman: For the more laid back medic, this rifle has a lower fire rate but a 26-round magazine, a scope, and great accuracy.
BAR M1918 Trench/Storm: The best machine gun in the game by a long shot, crippled only by its small magazine. The Trench variant, which is available to buy first, is better for close-range engagements, and the Storm variant is better for all else.
SMLE MKIII (any variant): The Short Magazine Lee-Enfield is a great weapon for having stats comparable to most of the other bolt-action rifles while having a 10-round capacity. The Marksman variant is pretty good for long range and the Infantry and Carbine variants are fun in short range.
M1903 Sniper/Russian 1895 Sniper: To me the best long-range bolt-action rifles in the game with higher fire rates than the Gewehr 98. The M1903 is better for long range engagements with a further one hit kill range, and the 1895 is better for slightly closer engagements due to its great fire rate.
Martini-Henry Infantry: The “elephant gun”, this is more fun than effective. It has a one round capacity, but it does have the best one-hit-kill range.
There is one weapon that I find interesting and really fun to use but isn’t talked about much. It is sort of a joke weapon but can be useful in circumstances: The M1903 Experimental.
This is an M1903 equipped with a Pedersen Device, which turns it into a carbine rifle shooting pistol ammunition. The result: the highest-capacity and fastest-firing semi-automatic rifle. Unlocked at Scout rank 1 and perfect for close-range engagements where flare guns and other Scout gadgets would be useful as well as grinding the Scout class in Team Deathmatch and Domination, the high fire rate and great accuracy means that if you have a fast trigger finger, you can down enemies easily! I love using this thing, and I also find the animation of disassembling and reassembling the rifle when equipping K bullets to be the coolest animation in the game.
You’re also given a lot of choice in terms of melee weapons. There are a lot of different ones but each falls into one of three categories: short blades (such as knives) which are quick but deal little damage when attacking from the front, long blades (swords, shovels, hatchets) which deal a lot of damage with time-consuming swings, and clubs, which are somewhere in between. All melee weapons are an instant kill when attacking a player from the back or attacking a player in the prone position. You can also equip most weapons with bayonets, allowing you to do a bayonet charge, increasing your sprint speed and killing anyone who meets your blade. If you can’t kill anyone though, you’ll be unable to sprint for a bit and your speed decreases heavily, so be careful!
Overall, I like the choices of death machines that I’m given. The historical weapons are all fascinating and there’s a decent variety of them, and I like how I’m given more choice when it comes to melee weapons as well!
It wouldn’t be Battlefield without them.
There are several ground vehicles. These include different types of tanks (light tank, heavy tank, and LANDSHIP), Rolls-Royce armored cars, motorcycles with sidecars and artillery trucks. There are also airplanes: bombers, which deal solid damage on the ground, fighters, which tear up the skies, and attack planes, which are decent at both. In maps with the ocean in them, there are also boats available. Tanks and planes can even have variants bought for them; for example, there are tanks with flamethrowers and planes that specialize in taking down tanks and other ground vehicles.
All these are pretty fun to use. Planes are fast and agile, and taking enemies out with them are a blast, and powering through with a tank is a great feeling. Smaller vehicles are fun to use as well, be it as large as the armored car or as small as the motorcycle, each providing its own experience.
My favorite vehicle of them all, however, is the horse. Though it isn’t the godly beast that could survive tank shells like it was in the beta, it’s super fun to use, especially in desert stages. If you can move swiftly and unpredictably and avoid running into rubble, you can get some huge streaks with the horse, swinging with your cavalry sword, shooting distant and higher foes with your rifle, and even throwing light anti-tank grenades!
The only problem I have with most vehicles in the game is that it’s hard to get into one. Since you can spawn into vehicles now and that’s usually the only way tanks and planes spawn, you have to fight with the rest of your team to get one, and there’s also no guarantee that good squadmates with good shots will get in your vehicle. With a squad of my friends, I can get a landship and we can deal TONS of damage, but without a good team I often act as a bullet sponge.
Speaking of bullet sponges, tanks can take a lot of damage now, meaning they’re much scarier than they were in past games. One Assault often isn’t enough to kill a tank. Taking one down is a group effort. Even if it’s tank vs tank, a group of Assaults and Supports with repair tools can make a difference!
Of course, we can’t talk about vehicles without talking about…
OH YES. When you saw the airship in the reveal trailer, you knew it was about to go down!
There are two other behemoths: the armored train and the Dreadnought ship.
Each has a driver and several gunners that rain fire on enemies, as well as a lot of health. If there are open positions, you get into one by spawning into one.
But how do you get a behemoth?
If in Conquest the enemy is doing too well, your team will be reinforced with a behemoth, and vice versa.
When the enemy gets a behemoth, things get real. A lot of the team ends up focusing on taking down the behemoth before anything else, because if its drivers are effective, it can really turn the tide. Against the armored train, assaults, tank hunter planes, stationary weapons, heavy tanks, and landships are the best defense. Against the airship, use K-bullets and stationary weapons on the ground, and hope you have good pilots as planes do the most damage. Against dreadnoughts, boats, K-bullets, planes and maybe AT rocket guns seem to be the best option.
When you destroy them, the debris stays for the rest of the match, which I think is cool. When the airship starts coming down, be careful!
Behemoths are crazy and matches get super intense whenever they show up.
I really like this game’s maps. There are two main reasons why:
First off, the locations. There’s a decent variety of locations, which include the streets of France, the Italian alps, or the Arabian deserts. As of the addition of Giant’s Shadow, there are ten of them total, which is a decent number for a Battlefield game. And they all look absolutely beautiful, both before and after the battles end up littering them with rubble.
And second, the variable design. Not only are the maps designed superbly in a way that many different options of combat, such as close quarters combat, long range sniping, and vehicular combat, are possible in almost all maps, but the total map area of each is designed so that different segments can be played on different game modes. My favorite example of a map that does this perfectly is Monte Grappa. The map flows perfectly in Rush and Operations, taking the whole map. In Conquest, you get to capture flags in the mountain ranges, and in Team Deathmatch, Domination, and War Pigeons, you focus on the small fortress. All of the segments play perfectly for each game mode, and I find that impressive!
These are actually some of the best multiplayer maps I’ve played on since Bad Company 2, and that’s saying something. Well done, DICE.
The game features the basic essential game modes, plus a few more. I’ll summarize them:
Conquest: The classic Battlefield game mode, a 32vs32 fight to hold all of the outposts and rack up enemy kills in order to get more points than the enemy.
Rush: Attackers have to destroy telegram stations over a series of outposts, defenders have to stop them by killing them, depleting the attackers’ spawn tickets. Defenders can use the telegram stations to call in artillery strikes. When telegram stations are destroyed, the defenders must fall back to the next sector, where attackers will try to hit the stations there. The game ends when attackers destroy all telegram stations (attackers win), or when the attackers’ spawn tickets are depleted (defenders win).
Domination: Conquest, but without vehicles, and on a smaller scale. Less flags and random spawn positions, but the objective is the same.
Team Deathmatch: Small-scale infantry combat. No vehicles. Kill the enemy team to increase points.
War Pigeons: One of the two new modes of the game, and an interesting one at that. A small-scale mode with no vehicles, it’s essentially an enhanced game of keepaway. A pigeon spawns on the map. You must capture it, hold it until the message is written (the message is written quicker when you’re standing still), release it, and stop the enemy from shooting it down. When the pigeon is released safely, an artillery strike will be delivered on the enemy. First to three pigeons released wins.
Operations: Another new mode, and in my opinion the highlight of the modes. In terms of structure, it’s a marriage of Conquest and Domination, but on a large scale, spanning three maps. Attackers start with three battalions. Instead of destroying telegram stations, attackers must capture and hold outposts on each sector. When they capture the sector, attackers can gain tickets by killing defenders before they can retreat. If tickets are depleted, the attackers lose a battalion. If all sectors are captured on one map, the game shifts to the next map. A behemoth will be rewarded to a team if the team loses without a win or loses twice in a row. For example, if the attackers win a map without losing a battalion, the defenders will spawn with a behemoth. If the defenders then take out two battalions before they can take the map, the attackers will spawn with a behemoth. The game ends if all battalions are depleted (defenders win) or attackers take all maps (attackers win).
These are good modes. The classic Conquest and Rush play very well, especially with the game’s great maps. Team Deathmatch and Domination play surprisingly well, also thanks to the map design. In fact, I’ve probably had more fun playing Team Deathmatch and Domination in this game than in any other game!
The new modes are certainly interesting. War Pigeons is certainly a nice concept, but it personally isn’t for me. I don’t really find keepaway-type modes fun in a game with wide-open maps and pigeons tend to be shot down by teams very often. As a result, War Pigeons games take way longer than they should and it ends up being a bit boring.
Operations is just beautiful. It’s intense, especially when playing with friends and the structure of the mode is perfect for a game like Battlefield. I also like the concept of playing a match across multiple maps. If you have a good hour or two to spare, the best thing you can do is play an Operation. Friends enhance the experience, as having a reliable squad with you and working as a team really makes the difference. To me, it’s the best addition that has been made to the Battlefield franchise since Rush, and the game benefits a ton because of it.
This is probably the most important part of the game, as most of the time in this game, you’ll be shooting at people with firearms. To me, this is actually the best part of the gameplay.
Whereas in other mainstream first person shooters, notably Call of Duty: Infinite Warfare and even Titanfall 2, weapons all feel the same and fire with very little recoil. Very few guns are fun to use in those game and almost none of them take any real skill to operate.
Thankfully, Battlefield 1 doesn’t suffer from this problem. Each weapon type has its own strategy. Submachine guns require short, controlled bursts due to their recoil. Machine guns actually become more accurate with sustained fire. With bolt-action rifles, you’ll need to take gravity into account when firing from long ranges. With pistols and semi-automatic rifles, you’ll need to adjust how quickly you fire with distance.
Each gun also feels different and has its own personality, and all of them are extremely fun. It’s also fun looking at each weapon and building the perfect loadout to suit your playstyle. For example, Assaults that like to get very close to enemies will prefer using a shotgun or an Automatico, and those who enjoy firing from a bit further away will enjoy using the Hellriegel more.
Getting into direct firefights with enemies is extremely exciting. Each combatant must move unpredictably and try to keep his aim true. The soldier that can aim at vital points better than the other usually wins, and firefights are almost never dictated by who shot first or who has better ping. Sniper duels take it to another level. The added distance, and the power of the rifles combined with their low rate of fire add to the suspense of firefights. Every shot counts! Suspense increases the farther you are from the other sniper because of gravity.
The gunplay in Battlefield 1 is probably the best out of any Battlefield game, and the best of every other FPS I’ve played this year. Every kill earned in this game gives me a sense of satisfaction that no shooter has been able to give me as of late.
They’re back, and thankfully they aren’t as annoying or as important as they were in Battlefield 4. This time around, Battlepacks give you skins for guns. They can also contain puzzle pieces for cool-looking melee weapons as well as squad XP boosts. You can get Battlepacks randomly from completing matches, and you can also acquire them from buying special editions of the game, using Monster Energy drink codes, buying the premium pass, or selling your items for an in-game currency called “Scraps” which you can use to buy more Battlepacks. I like this, because it’s not heavy on microtransactions and unlike Call of Duty’s Supply Drops, nothing you purchase affects gameplay. It’s just cool little customization items, with maybe a squad XP boost available as a bonus. That’s all.
Before I started playing, the first few questions I asked myself were “How will this compare to the Frostbite Battlefields?” and “Have DICE listened to fans?”
Well, to answer the first question, it’s similar, but not exactly the same, for better or worse. The campaign has the same base elements and is very fun, but isn’t as good as the Bad Company ones. The multiplayer, however, is faster and more frantic while bringing back large, open maps and the signature destruction that defined the Frostbite games.
To answer the second question, for a lot of us, it seems they have. Many of those who were completely content with Battlefield 3 and 4 mostly expressed a concern to move away from the overdone modern and future warfare environments and move back to the World Wars, and they’re certainly satisfied. And those like me who wanted to play a game like Bad Company 2 also got what they wanted, for reasons explained in the answer to my first question.
On its own, Battlefield 1 is a pleasure to play. Its gameplay is tactical and skill-based but at the same time fast and intense. Though it’s a touch light on content and some questionable decisions were made in terms of the game’s progression structure, it’s overall a big improvement over the past few Battlefield games. It has everything a good FPS should have: solid singleplayer and multiplayer components, tight controls, and engaging gunplay. It’s almost everything I want in a Battlefield game, and if DICE keeps making their games like this, I’m not worried for them one bit.